Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 71 days ago
23 / 9 / 3
K / D / A
61.9%
Kill participation
1,231.3
Damage / min
20,684g
546.5 gold / min
39
15 placed · 9 cleared
267
7.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Vayne · Top
2 / 11 / 8
23.8% KP
12,542
9.2% share
13,481g
217 CS · 5.7/m
La Noche Triste#Sweet
Vi · Jungle
5 / 5 / 26
73.8% KP
26,893
19.8% share
16,955g
264 CS · 7/m
Iqushi#2201
Locke · Mid
23 / 9 / 3
61.9% KP
46,606
34.3% share
20,684g
267 CS · 7.1/m
wisp#kap
Sylas · ADC
8 / 10 / 19
64.3% KP
32,579
23.9% share
16,096g
200 CS · 5.3/m
absolute degen#efrqw
Pantheon · Support
4 / 13 / 12
38.1% KP
17,455
12.8% share
11,457g
51 CS · 1.3/m
Red side
VictoryHigh Class#11111
Kennen · Top
6 / 10 / 24
62.5% KP
43,006
23.9% share
14,806g
224 CS · 5.9/m
Most toxic guy#GTP
Jax · Jungle
13 / 11 / 8
43.8% KP
37,546
20.8% share
18,712g
231 CS · 6.1/m
FLIRT WITH MΟURI#1502
Akshan · Mid
18 / 4 / 9
56.3% KP
44,599
24.8% share
20,387g
286 CS · 7.6/m
M4N0X#GTP
Yunara · ADC
11 / 8 / 22
68.8% KP
48,382
26.9% share
22,280g
325 CS · 8.6/m
F X T A#luv
Lulu · Support
0 / 9 / 28
58.3% KP
6,618
3.7% share
10,955g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
