Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 68 days ago
1 / 10 / 22
K / D / A
65.7%
Kill participation
464.5
Damage / min
10,375g
306.5 gold / min
125
60 placed · 14 cleared
29
0.9 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJOHNCAR#7777
Fiddlesticks · Top
1 / 9 / 9
28.6% KP
36,033
21.2% share
11,392g
196 CS · 5.8/m
IMR TTV#Chall
Ekko · Jungle
15 / 9 / 8
65.7% KP
33,769
19.9% share
18,004g
212 CS · 6.3/m
The Uncle#Θείος
Locke · Mid
11 / 10 / 5
45.7% KP
25,680
15.1% share
14,788g
209 CS · 6.2/m
Born By Madlife#EUNE
Sivir · ADC
7 / 12 / 11
51.4% KP
58,598
34.5% share
18,565g
293 CS · 8.7/m
Iqushi#2201
Lulu · Support
1 / 10 / 22
65.7% KP
15,725
9.3% share
10,375g
29 CS · 0.9/m
Red side
Victorytoy soldier#sld33
Dr. Mundo · Top
9 / 2 / 5
28% KP
43,057
23.7% share
17,211g
291 CS · 8.6/m
EMPEROR LEVU#DOGS
Graves · Jungle
8 / 7 / 8
32% KP
24,788
13.7% share
15,152g
275 CS · 8.1/m
Electric Dong#EUNE
Galio · Mid
14 / 4 / 16
60% KP
46,405
25.6% share
17,710g
254 CS · 7.5/m
jojo#Lux
Seraphine · ADC
14 / 11 / 19
66% KP
42,067
23.2% share
17,665g
235 CS · 6.9/m
Squash#moon
Nami · Support
5 / 11 / 31
72% KP
25,040
13.8% share
12,100g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
