Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Summoner's Rift · 64 days ago
11 / 2 / 6
K / D / A
53.1%
Kill participation
1,077.6
Damage / min
15,455g
493.2 gold / min
32
13 placed · 2 cleared
284
9.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDeath Stalker#Solo
Fiora · Top
4 / 4 / 3
53.8% KP
21,564
25.6% share
12,778g
298 CS · 9.5/m
Hansei#EUNE
Lillia · Jungle
3 / 6 / 4
53.8% KP
18,363
21.8% share
11,737g
228 CS · 7.3/m
Zalnej#EUNE
Syndra · Mid
2 / 8 / 6
61.5% KP
25,296
30% share
11,706g
266 CS · 8.5/m
Satanael#66669
Samira · ADC
4 / 7 / 1
38.5% KP
12,949
15.4% share
13,971g
262 CS · 8.4/m
Hrsyk#Witch
Leona · Support
0 / 7 / 8
61.5% KP
6,090
7.2% share
7,317g
21 CS · 0.7/m
Red side
VictoryFheder#EUNE
Malphite · Top
1 / 5 / 9
31.3% KP
21,653
19.9% share
11,337g
222 CS · 7.1/m
RafalWielkolud#SIGMA
Lee Sin · Jungle
7 / 2 / 16
71.9% KP
19,198
17.6% share
16,288g
264 CS · 8.4/m
Iqushi#2201
Kassadin · Mid
11 / 2 / 6
53.1% KP
33,764
31% share
15,455g
284 CS · 9.1/m
wisp#kap
Vayne · ADC
12 / 2 / 7
59.4% KP
28,664
26.3% share
17,907g
257 CS · 8.2/m
KatFromHell#3435
Rakan · Support
1 / 2 / 22
71.9% KP
5,720
5.2% share
9,669g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
