Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 58 days ago
2 / 1 / 10
K / D / A
42.9%
Kill participation
620.8
Damage / min
13,174g
541.4 gold / min
40
5 placed · 5 cleared
223
9.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Sion · Top
2 / 0 / 7
32.1% KP
13,294
16.1% share
10,601g
229 CS · 9.4/m
Iqushi#2201
Qiyana · Jungle
2 / 1 / 10
42.9% KP
15,107
18.3% share
13,174g
223 CS · 9.2/m
MlTHRANDlR#EUNE
Ekko · Mid
13 / 2 / 7
71.4% KP
30,280
36.7% share
12,281g
172 CS · 7.1/m
Sayo With BPD#MEOW
Draven · ADC
6 / 4 / 5
39.3% KP
15,183
18.4% share
12,795g
198 CS · 8.1/m
Wrong One#Ward
Blitzcrank · Support
5 / 3 / 9
50% KP
8,539
10.4% share
8,096g
29 CS · 1.2/m
Red side
DefeatJust Michael#LMFAO
Singed · Top
4 / 4 / 0
40% KP
18,739
30% share
11,167g
203 CS · 8.3/m
Poro Feniks#EUNE
Wukong · Jungle
1 / 6 / 1
20% KP
9,804
15.7% share
7,709g
143 CS · 5.9/m
blank#wwl
Ahri · Mid
2 / 9 / 4
60% KP
17,569
28.1% share
7,796g
156 CS · 6.4/m
Cωele z jungli#TRUEE
Sivir · ADC
3 / 3 / 5
80% KP
13,293
21.2% share
10,964g
184 CS · 7.6/m
Nintendo Snitch#6000
Lulu · Support
0 / 6 / 6
60% KP
3,158
5% share
6,074g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
