Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 58 days ago
10 / 5 / 12
K / D / A
66.7%
Kill participation
1,087.3
Damage / min
21,511g
580.1 gold / min
64
5 placed · 10 cleared
310
8.4 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Sion · Top
3 / 7 / 7
30.3% KP
24,383
17.4% share
13,947g
244 CS · 6.6/m
Iqushi#2201
Qiyana · Jungle
10 / 5 / 12
66.7% KP
40,322
28.7% share
21,511g
310 CS · 8.4/m
MlTHRANDlR#EUNE
Ekko · Mid
6 / 11 / 16
66.7% KP
32,897
23.4% share
13,788g
206 CS · 5.6/m
Sayo With BPD#MEOW
Seraphine · ADC
4 / 9 / 14
54.5% KP
20,813
14.8% share
14,800g
258 CS · 7/m
Wrong One#Ward
Blitzcrank · Support
10 / 10 / 9
57.6% KP
22,045
15.7% share
12,898g
45 CS · 1.2/m
Red side
VictorySSCR LelekoZ#123
Shen · Top
6 / 6 / 18
57.1% KP
31,232
19.7% share
13,627g
195 CS · 5.3/m
VImPeRiAlKiLlEr#Sora
Wukong · Jungle
10 / 4 / 10
47.6% KP
29,431
18.5% share
17,043g
272 CS · 7.3/m
FLIRT WITH MΟURI#1502
Lissandra · Mid
15 / 8 / 13
66.7% KP
44,279
27.9% share
16,535g
237 CS · 6.4/m
M4N0X#GTP
Lucian · ADC
10 / 8 / 10
47.6% KP
46,626
29.3% share
18,484g
302 CS · 8.1/m
Anakin390#EUN
Milio · Support
1 / 7 / 27
66.7% KP
7,312
4.6% share
11,271g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
