Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 56 days ago
7 / 3 / 4
K / D / A
33.3%
Kill participation
854.9
Damage / min
10,904g
444.5 gold / min
20
10 placed · 0 cleared
214
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrNicolaeGuta#EUNE
Urgot · Top
9 / 7 / 3
50% KP
29,188
35.2% share
11,853g
178 CS · 7.3/m
Ben 10 Dyr#R 1
Udyr · Jungle
5 / 6 / 4
37.5% KP
12,210
14.7% share
10,581g
167 CS · 6.8/m
SvSavaTeraBugare#EUNE
Katarina · Mid
2 / 6 / 8
41.7% KP
15,996
19.3% share
8,583g
172 CS · 7/m
excite me#5883
Kalista · ADC
8 / 7 / 4
50% KP
17,550
21.2% share
13,040g
194 CS · 7.9/m
Xynio#EUNE
Nautilus · Support
0 / 7 / 14
58.3% KP
7,929
9.6% share
6,701g
28 CS · 1.1/m
Red side
VictoryDontTryToBeatMe#EUNE
Teemo · Top
6 / 9 / 3
27.3% KP
18,671
19.2% share
10,721g
172 CS · 7/m
no intelligence#rb27
Jarvan IV · Jungle
7 / 4 / 18
75.8% KP
19,347
19.9% share
13,279g
199 CS · 8.1/m
Iqushi#2201
Akali · Mid
7 / 3 / 4
33.3% KP
20,974
21.5% share
10,904g
214 CS · 8.7/m
bobby#zzzz
Kai'Sa · ADC
9 / 3 / 13
66.7% KP
29,145
29.9% share
15,640g
253 CS · 10.3/m
Im Y0mu#EUNE
Tahm Kench · Support
4 / 5 / 12
48.5% KP
9,240
9.5% share
8,130g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
