Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 52 days ago
8 / 9 / 6
K / D / A
35.9%
Kill participation
1,043.6
Damage / min
12,831g
449.4 gold / min
22
9 placed · 6 cleared
239
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKrigsherren#Ass12
Mordekaiser · Top
11 / 12 / 5
41% KP
28,798
27.2% share
13,806g
160 CS · 5.6/m
Hiếu Lão Bản#88888
Lee Sin · Jungle
9 / 9 / 4
33.3% KP
19,353
18.3% share
13,208g
188 CS · 6.6/m
balls lover#SPAIN
Kalista · Mid
5 / 13 / 3
20.5% KP
16,781
15.9% share
11,629g
224 CS · 7.8/m
Iqushi#2201
Ezreal · ADC
8 / 9 / 6
35.9% KP
29,794
28.1% share
12,831g
239 CS · 8.4/m
MeleeMaster#EUNE
Pyke · Support
6 / 11 / 10
41% KP
11,121
10.5% share
11,294g
35 CS · 1.2/m
Red side
VictoryPudelkoPudelko#BOX
Riven · Top
8 / 14 / 9
31.5% KP
23,256
15.3% share
13,474g
154 CS · 5.4/m
L9 Myκys#EUNE
Quinn · Jungle
26 / 5 / 15
75.9% KP
61,997
40.8% share
20,923g
201 CS · 7/m
Petarda DI Matix#GUGU
Vex · Mid
9 / 9 / 11
37% KP
26,665
17.6% share
11,330g
174 CS · 6.1/m
adulda#EUNE
Syndra · ADC
9 / 5 / 13
40.7% KP
34,010
22.4% share
17,235g
208 CS · 7.3/m
Chirox Verucosus#EUNE
Taric · Support
2 / 6 / 27
53.7% KP
5,873
3.9% share
10,369g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
