Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Summoner's Rift · 50 days ago
8 / 4 / 5
K / D / A
33.3%
Kill participation
776.8
Damage / min
13,335g
476.8 gold / min
18
10 placed · 3 cleared
258
9.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
4 / 6 / 1
16.1% KP
12,940
10.8% share
10,477g
219 CS · 7.8/m
ziki#ztag
Viego · Jungle
11 / 5 / 4
48.4% KP
19,244
16.1% share
14,248g
174 CS · 6.2/m
Fórnáx#EUNE
Syndra · Mid
4 / 3 / 7
35.5% KP
27,259
22.8% share
12,974g
243 CS · 8.7/m
DINKLEBEEEEERG#trnr
Karthus · ADC
8 / 15 / 13
67.7% KP
44,478
37.2% share
13,871g
218 CS · 7.8/m
Anti#fate
Pyke · Support
4 / 10 / 13
54.8% KP
15,636
13.1% share
10,091g
20 CS · 0.7/m
Red side
VictoryFheder#EUNE
Renekton · Top
6 / 6 / 3
23.1% KP
12,285
12.5% share
11,571g
207 CS · 7.4/m
dodonadodo#int
Ekko · Jungle
5 / 4 / 9
35.9% KP
18,361
18.7% share
12,983g
228 CS · 8.2/m
Iqushi#2201
Kassadin · Mid
8 / 4 / 5
33.3% KP
21,724
22.2% share
13,335g
258 CS · 9.2/m
wisp#kap
Ezreal · ADC
16 / 8 / 5
53.8% KP
33,293
34% share
16,269g
226 CS · 8.1/m
kap#wisp
Seraphine · Support
4 / 9 / 29
84.6% KP
12,279
12.5% share
11,332g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
