Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Flex · 49 days ago
11 / 8 / 8
K / D / A
43.2%
Kill participation
1,232.2
Damage / min
17,411g
437.1 gold / min
27
17 placed · 1 cleared
278
7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Renekton · Top
5 / 7 / 13
40.9% KP
32,307
17.4% share
15,729g
254 CS · 6.4/m
absolute degen#efrqw
Zed · Jungle
14 / 6 / 6
45.5% KP
41,133
22.2% share
20,919g
279 CS · 7/m
Iqushi#2201
Kassadin · Mid
11 / 8 / 8
43.2% KP
49,084
26.5% share
17,411g
278 CS · 7/m
Adaś#444
Veigar · ADC
11 / 13 / 17
63.6% KP
39,383
21.2% share
19,648g
277 CS · 7/m
CatCake#xoxo
Seraphine · Support
3 / 10 / 21
54.5% KP
23,535
12.7% share
12,645g
65 CS · 1.6/m
Red side
VictoryMr Pavijan#EUNE
Gragas · Top
6 / 10 / 12
40.9% KP
38,895
20.5% share
18,203g
299 CS · 7.5/m
ThεRedBaron#EUNE
Wukong · Jungle
8 / 7 / 15
52.3% KP
33,441
17.6% share
16,708g
216 CS · 5.4/m
ekv#EUNE
Aurelion Sol · Mid
10 / 8 / 17
61.4% KP
60,720
31.9% share
20,038g
270 CS · 6.8/m
LowEloMachine#EUNE
Riven · ADC
18 / 9 / 10
63.6% KP
45,739
24% share
22,857g
278 CS · 7/m
dorian#9148
Blitzcrank · Support
2 / 10 / 28
68.2% KP
11,391
6% share
12,234g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
