Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 47 days ago
15 / 4 / 5
K / D / A
58.8%
Kill participation
1,102.1
Damage / min
15,475g
668.9 gold / min
11
6 placed · 0 cleared
225
9.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFénix#2424
Pantheon · Top
3 / 10 / 4
25.9% KP
10,571
14.6% share
7,548g
141 CS · 6.1/m
OneShot Aurelion#RANK1
Jarvan IV · Jungle
3 / 6 / 14
63% KP
10,486
14.5% share
9,500g
145 CS · 6.3/m
Adelin#SCAR
LeBlanc · Mid
8 / 7 / 7
55.6% KP
20,634
28.6% share
9,501g
129 CS · 5.6/m
fake9 AWERO#EUNE
Hwei · ADC
11 / 3 / 3
51.9% KP
22,494
31.2% share
10,523g
158 CS · 6.8/m
Halakazam#LOST
Nautilus · Support
2 / 9 / 13
55.6% KP
7,977
11.1% share
6,251g
14 CS · 0.6/m
Red side
VictoryIqushi#2201
Irelia · Top
15 / 4 / 5
58.8% KP
25,496
29.7% share
15,475g
225 CS · 9.7/m
Sorcerer Supreme#7777
Diana · Jungle
3 / 8 / 12
44.1% KP
10,994
12.8% share
9,810g
148 CS · 6.4/m
waval#EUNE
Viktor · Mid
2 / 5 / 3
14.7% KP
14,582
17% share
7,804g
145 CS · 6.3/m
zygena5#EUNE
Yasuo · ADC
12 / 4 / 5
50% KP
19,759
23% share
12,810g
194 CS · 8.4/m
StormBlessed#NaCli
Vel'Koz · Support
2 / 6 / 15
50% KP
14,961
17.4% share
7,901g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
