Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Flex · 46 days ago
3 / 3 / 24
K / D / A
73%
Kill participation
389
Damage / min
12,324g
358.4 gold / min
129
60 placed · 12 cleared
25
0.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZao CeTung#ČSSD
Darius · Top
4 / 9 / 3
31.8% KP
22,848
19.7% share
12,386g
230 CS · 6.7/m
NPC LEADER#NPC
Zac · Jungle
4 / 5 / 11
68.2% KP
22,674
19.5% share
13,814g
233 CS · 6.8/m
knowmechs#EUNE
Kog'Maw · Mid
9 / 4 / 3
54.5% KP
40,570
35% share
17,270g
355 CS · 10.3/m
Pleš#APPK
Smolder · ADC
3 / 8 / 9
54.5% KP
25,508
22% share
13,438g
246 CS · 7.2/m
WalkingDisaster#0110
Karma · Support
2 / 11 / 6
36.4% KP
4,461
3.8% share
9,072g
29 CS · 0.8/m
Red side
VictoryFheder#EUNE
Sion · Top
3 / 5 / 8
29.7% KP
20,428
13.5% share
11,317g
199 CS · 5.8/m
ShoeSize36#666
Rengar · Jungle
14 / 4 / 8
59.5% KP
30,616
20.3% share
16,368g
217 CS · 6.3/m
TheShackledOne#TSC
Xerath · Mid
4 / 5 / 12
43.2% KP
45,984
30.4% share
13,354g
285 CS · 8.3/m
absolute degen#efrqw
Tristana · ADC
13 / 5 / 8
56.8% KP
40,714
26.9% share
20,290g
309 CS · 9/m
Iqushi#2201
Lulu · Support
3 / 3 / 24
73% KP
13,376
8.9% share
12,324g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
