Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Flex · 46 days ago
22 / 3 / 5
K / D / A
64.3%
Kill participation
1,603.4
Damage / min
18,191g
621.6 gold / min
44
18 placed · 4 cleared
275
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Tryndamere · Top
8 / 6 / 3
36.7% KP
28,015
24.6% share
12,431g
227 CS · 7.8/m
Misurda#EUNE
Sylas · Jungle
1 / 10 / 12
43.3% KP
22,108
19.4% share
8,959g
141 CS · 4.8/m
ItsPedja#EUNE
Katarina · Mid
11 / 10 / 6
56.7% KP
28,989
25.5% share
14,226g
179 CS · 6.1/m
ziki#ztag
Xayah · ADC
9 / 8 / 9
60% KP
26,513
23.3% share
14,391g
231 CS · 7.9/m
malefic visions#bokyy
Nasus · Support
1 / 8 / 17
60% KP
8,216
7.2% share
8,305g
41 CS · 1.4/m
Red side
VictoryFheder#EUNE
Sion · Top
1 / 7 / 9
23.8% KP
19,924
14.4% share
10,040g
210 CS · 7.2/m
sajmonooo#T11
Rumble · Jungle
14 / 6 / 15
69% KP
36,974
26.7% share
16,316g
199 CS · 6.8/m
Iqushi#2201
LeBlanc · Mid
22 / 3 / 5
64.3% KP
46,926
33.9% share
18,191g
275 CS · 9.4/m
mute all random#EUNE
Kalista · ADC
4 / 9 / 11
35.7% KP
24,352
17.6% share
13,893g
213 CS · 7.3/m
absolute degen#efrqw
Zilean · Support
1 / 5 / 28
69% KP
10,367
7.5% share
9,486g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
