Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Flex · 46 days ago
13 / 10 / 15
K / D / A
60.9%
Kill participation
1,079.3
Damage / min
15,265g
453.2 gold / min
22
11 placed · 2 cleared
174
5.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTH3b34st2#EUNE
Ornn · Top
0 / 12 / 7
19.4% KP
14,644
9.9% share
10,601g
209 CS · 6.2/m
maariiukaa#1916
Hecarim · Jungle
16 / 9 / 8
66.7% KP
35,671
24% share
17,961g
280 CS · 8.3/m
QAlthaeea#EQ5
Veigar · Mid
2 / 6 / 8
27.8% KP
26,180
17.6% share
12,825g
268 CS · 8/m
SeeuToni#05EEU
Xayah · ADC
3 / 12 / 11
38.9% KP
22,212
14.9% share
13,451g
211 CS · 6.3/m
KurumiBestWąifu#EUNE
Kog'Maw · Support
15 / 7 / 9
66.7% KP
49,914
33.6% share
16,010g
54 CS · 1.6/m
Red side
VictoryIqushi#2201
Quinn · Top
13 / 10 / 15
60.9% KP
36,353
22.3% share
15,265g
174 CS · 5.2/m
sajmonooo#T11
Rumble · Jungle
13 / 6 / 19
69.6% KP
56,556
34.7% share
16,843g
177 CS · 5.3/m
Fheder#EUNE
Tahm Kench · Mid
5 / 7 / 13
39.1% KP
16,635
10.2% share
11,841g
168 CS · 5/m
mute all random#EUNE
Aphelios · ADC
13 / 8 / 5
39.1% KP
30,614
18.8% share
20,577g
281 CS · 8.3/m
absolute degen#efrqw
Neeko · Support
2 / 6 / 21
50% KP
22,716
13.9% share
11,303g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
