Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Summoner's Rift · 45 days ago
10 / 3 / 8
K / D / A
38.3%
Kill participation
893.3
Damage / min
12,662g
460.4 gold / min
30
12 placed · 4 cleared
218
7.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPelaaja Perttu#Gamer
Darius · Top
4 / 10 / 3
30.4% KP
21,064
18.5% share
10,326g
205 CS · 7.5/m
Magical Amber#皮モノ姫
Xin Zhao · Jungle
12 / 9 / 7
82.6% KP
30,512
26.9% share
14,404g
161 CS · 5.9/m
Peraz#EUNE
Syndra · Mid
3 / 5 / 10
56.5% KP
37,725
33.2% share
10,121g
209 CS · 7.6/m
k3babelain#EUNE
Kai'Sa · ADC
2 / 12 / 8
43.5% KP
14,679
12.9% share
9,999g
157 CS · 5.7/m
Ice Controller#EUNE
Nautilus · Support
2 / 11 / 13
65.2% KP
9,657
8.5% share
7,694g
20 CS · 0.7/m
Red side
VictoryFheder#EUNE
Sion · Top
3 / 5 / 18
44.7% KP
23,801
19% share
10,687g
191 CS · 6.9/m
ShoeSize36#666
Hecarim · Jungle
10 / 5 / 20
63.8% KP
27,529
22% share
14,348g
197 CS · 7.2/m
Iqushi#2201
Kassadin · Mid
10 / 3 / 8
38.3% KP
24,565
19.6% share
12,662g
218 CS · 7.9/m
frągu#elo
Samira · ADC
21 / 7 / 6
57.4% KP
40,000
32% share
18,926g
227 CS · 8.3/m
Rxtt#777
Rakan · Support
3 / 3 / 24
57.4% KP
9,258
7.4% share
9,085g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
