Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Summoner's Rift · 45 days ago
3 / 4 / 4
K / D / A
50%
Kill participation
868.3
Damage / min
8,746g
372.2 gold / min
26
10 placed · 2 cleared
202
8.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWasDam#EUNE
Tahm Kench · Top
3 / 0 / 7
37% KP
16,705
21.7% share
8,497g
128 CS · 5.4/m
train to failure#EUNE
Zaahen · Jungle
7 / 1 / 7
51.9% KP
15,431
20% share
11,660g
176 CS · 7.5/m
Bojler#BOT
Syndra · Mid
2 / 4 / 5
25.9% KP
14,716
19.1% share
9,153g
210 CS · 8.9/m
Blue#KR339
Yunara · ADC
13 / 4 / 3
59.3% KP
24,734
32.1% share
17,909g
261 CS · 11.1/m
knifeplay#lulu
Lulu · Support
2 / 5 / 14
59.3% KP
5,550
7.2% share
8,190g
37 CS · 1.6/m
Red side
DefeatFheder#EUNE
Mordekaiser · Top
0 / 7 / 0
0% KP
14,405
20.4% share
6,132g
144 CS · 6.1/m
ShoeSize36#666
Naafiri · Jungle
8 / 5 / 2
71.4% KP
17,817
25.3% share
10,763g
161 CS · 6.9/m
Iqushi#2201
LeBlanc · Mid
3 / 4 / 4
50% KP
20,406
29% share
8,746g
202 CS · 8.6/m
frągu#elo
Jinx · ADC
3 / 5 / 7
71.4% KP
14,720
20.9% share
9,940g
202 CS · 8.6/m
Emotionless#Lie
Soraka · Support
0 / 6 / 10
71.4% KP
3,126
4.4% share
5,807g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
