Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Flex · 45 days ago
5 / 1 / 21
K / D / A
83.9%
Kill participation
453.4
Damage / min
10,300g
415.6 gold / min
68
34 placed · 4 cleared
15
0.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatonneznaa#kanta
K'Sante · Top
6 / 6 / 0
42.9% KP
24,722
34.3% share
10,885g
196 CS · 7.9/m
comfortable cow#EUNE
Wukong · Jungle
3 / 6 / 2
35.7% KP
11,751
16.3% share
8,680g
158 CS · 6.4/m
ispod neba#sara
Ekko · Mid
3 / 5 / 0
21.4% KP
15,309
21.2% share
8,931g
200 CS · 8.1/m
malefic visions#bokyy
Kalista · ADC
1 / 6 / 3
28.6% KP
14,284
19.8% share
10,286g
220 CS · 8.9/m
SamooKata69#EUNE
Renata Glasc · Support
1 / 8 / 3
28.6% KP
6,094
8.4% share
6,002g
35 CS · 1.4/m
Red side
VictoryFheder#EUNE
Aatrox · Top
5 / 6 / 10
48.4% KP
19,236
18% share
8,836g
127 CS · 5.1/m
sajmonooo#T11
Urgot · Jungle
3 / 2 / 11
45.2% KP
14,110
13.2% share
9,825g
143 CS · 5.8/m
absolute degen#efrqw
Cassiopeia · Mid
1 / 2 / 7
25.8% KP
13,953
13% share
9,377g
222 CS · 9/m
mute all random#EUNE
Xayah · ADC
17 / 3 / 6
74.2% KP
48,391
45.3% share
17,272g
250 CS · 10.1/m
Iqushi#2201
Lulu · Support
5 / 1 / 21
83.9% KP
11,238
10.5% share
10,300g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
