Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Flex · 45 days ago
9 / 5 / 7
K / D / A
38.1%
Kill participation
1,077.4
Damage / min
14,206g
445.1 gold / min
38
10 placed · 3 cleared
217
6.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkrepton#k1999
Gnar · Top
1 / 12 / 4
16.7% KP
26,533
19.6% share
10,347g
212 CS · 6.6/m
InterContinental#QUQU
Diana · Jungle
9 / 5 / 9
60% KP
37,828
27.9% share
17,209g
290 CS · 9.1/m
the first#eu001
Zed · Mid
10 / 10 / 2
40% KP
32,547
24% share
16,458g
251 CS · 7.9/m
2310#BRB
Lux · ADC
9 / 9 / 7
53.3% KP
28,042
20.7% share
14,814g
241 CS · 7.6/m
Lješnjak#EUNE
Nami · Support
1 / 7 / 18
63.3% KP
10,756
7.9% share
8,892g
26 CS · 0.8/m
Red side
VictoryFheder#EUNE
Darius · Top
9 / 6 / 3
28.6% KP
19,777
13.4% share
12,719g
194 CS · 6.1/m
sajmonooo#T11
Rumble · Jungle
7 / 5 / 8
35.7% KP
27,276
18.5% share
14,144g
225 CS · 7/m
Iqushi#2201
LeBlanc · Mid
9 / 5 / 7
38.1% KP
34,386
23.4% share
14,206g
217 CS · 6.8/m
mute all random#EUNE
Kalista · ADC
16 / 7 / 5
50% KP
58,945
40.1% share
20,200g
283 CS · 8.9/m
Rxtt#777
Rakan · Support
1 / 7 / 23
57.1% KP
6,768
4.6% share
11,310g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
