Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Flex · 44 days ago
3 / 6 / 32
K / D / A
83.3%
Kill participation
498.3
Damage / min
12,526g
352 gold / min
143
56 placed · 12 cleared
33
0.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLowEloMachine#EUNE
Riven · Top
6 / 5 / 6
32.4% KP
26,743
13.6% share
16,326g
298 CS · 8.4/m
Mr Pavijan#EUNE
Wukong · Jungle
14 / 6 / 12
70.3% KP
32,298
16.5% share
17,725g
259 CS · 7.3/m
M1xen#ZX636
Lissandra · Mid
8 / 12 / 9
45.9% KP
43,080
21.9% share
15,351g
233 CS · 6.5/m
UNC LockDown#9951
Sivir · ADC
5 / 13 / 18
62.2% KP
41,760
21.3% share
16,248g
247 CS · 6.9/m
dorian#9148
Morgana · Support
4 / 6 / 23
73% KP
52,431
26.7% share
12,132g
60 CS · 1.7/m
Red side
Victoryabsolute degen#efrqw
Zaahen · Top
2 / 7 / 9
26.2% KP
17,086
11.3% share
12,288g
257 CS · 7.2/m
Komareczek#EUNE
Amumu · Jungle
10 / 9 / 16
61.9% KP
23,283
15.4% share
16,063g
218 CS · 6.1/m
Fheder#EUNE
Sion · Mid
4 / 6 / 7
26.2% KP
20,773
13.8% share
14,177g
247 CS · 6.9/m
mute all random#EUNE
Yunara · ADC
23 / 9 / 11
81% KP
72,135
47.8% share
25,959g
326 CS · 9.2/m
Iqushi#2201
Nidalee · Support
3 / 6 / 32
83.3% KP
17,732
11.7% share
12,526g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
