Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Flex · 44 days ago
16 / 8 / 12
K / D / A
63.6%
Kill participation
1,560.3
Damage / min
21,803g
625.3 gold / min
31
11 placed · 2 cleared
305
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Sion · Top
2 / 10 / 8
22.7% KP
28,321
17.3% share
10,702g
167 CS · 4.8/m
skibidi menace#ENDME
Gwen · Jungle
18 / 7 / 11
65.9% KP
46,353
28.4% share
20,402g
255 CS · 7.3/m
Iqushi#2201
Irelia · Mid
16 / 8 / 12
63.6% KP
54,403
33.3% share
21,803g
305 CS · 8.7/m
wisp#kap
Jhin · ADC
7 / 12 / 10
38.6% KP
22,390
13.7% share
15,469g
219 CS · 6.3/m
kap#wisp
Seraphine · Support
1 / 11 / 22
52.3% KP
11,880
7.3% share
10,297g
28 CS · 0.8/m
Red side
DefeatAnakin390#EUN
Kayle · Top
11 / 8 / 12
47.9% KP
66,983
31.6% share
17,181g
353 CS · 10.1/m
VImPeRiAlKiLlEr#Sora
Locke · Jungle
10 / 12 / 12
45.8% KP
34,436
16.3% share
14,845g
194 CS · 5.6/m
欧皇萌新法#001
Talon · Mid
13 / 10 / 14
56.3% KP
38,611
18.2% share
14,745g
223 CS · 6.4/m
HELLAS Tranquil#EUNE
Caitlyn · ADC
13 / 9 / 17
62.5% KP
65,504
30.9% share
19,737g
290 CS · 8.3/m
JïnJïn#Nom
Milio · Support
1 / 7 / 27
58.3% KP
6,150
2.9% share
9,448g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
