Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Flex · 44 days ago
5 / 8 / 2
K / D / A
41.2%
Kill participation
795.5
Damage / min
12,072g
427.8 gold / min
20
10 placed · 1 cleared
248
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSCR LelekoZ#123
Poppy · Top
5 / 0 / 5
28.6% KP
23,560
17.2% share
11,937g
220 CS · 7.8/m
欧皇萌新法#001
Talon · Jungle
10 / 4 / 8
51.4% KP
32,633
23.9% share
16,986g
291 CS · 10.3/m
HELLAS Tranquil#EUNE
Yone · Mid
8 / 8 / 8
45.7% KP
33,264
24.3% share
12,778g
194 CS · 6.9/m
BurgerFl1pper69#EUNE
Yunara · ADC
12 / 4 / 5
48.6% KP
40,350
29.5% share
16,863g
245 CS · 8.7/m
JïnJïn#Nom
Milio · Support
0 / 2 / 20
57.1% KP
6,900
5% share
8,599g
23 CS · 0.8/m
Red side
DefeatFheder#EUNE
Darius · Top
5 / 7 / 1
35.3% KP
20,690
26.2% share
11,474g
224 CS · 7.9/m
skibidi menace#ENDME
Wukong · Jungle
6 / 8 / 4
58.8% KP
18,551
23.5% share
12,217g
191 CS · 6.8/m
Iqushi#2201
Irelia · Mid
5 / 8 / 2
41.2% KP
22,445
28.4% share
12,072g
248 CS · 8.8/m
wisp#kap
Sylas · ADC
1 / 6 / 6
41.2% KP
14,376
18.2% share
9,852g
189 CS · 6.7/m
kap#wisp
Soraka · Support
0 / 6 / 8
47.1% KP
2,918
3.7% share
7,123g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
