Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 43 days ago
7 / 1 / 5
K / D / A
50%
Kill participation
1,061.1
Damage / min
10,949g
502.6 gold / min
18
9 placed · 0 cleared
213
9.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaul Goodman#5399
Malphite · Top
0 / 6 / 4
44.4% KP
13,460
27% share
5,848g
107 CS · 4.9/m
SAITAROX#KESHA
Graves · Jungle
5 / 1 / 2
77.8% KP
11,908
23.8% share
9,309g
178 CS · 8.2/m
Alywnypk#EUNE
Katarina · Mid
1 / 5 / 2
33.3% KP
9,896
19.8% share
6,126g
127 CS · 5.8/m
Jirzed#2929
Tristana · ADC
3 / 5 / 2
55.6% KP
7,834
15.7% share
9,562g
148 CS · 6.8/m
unbenchthekench#froge
Tahm Kench · Support
0 / 7 / 5
55.6% KP
6,834
13.7% share
5,099g
30 CS · 1.4/m
Red side
VictoryCrαsh#EUNE
Sylas · Top
4 / 2 / 4
33.3% KP
14,207
19.3% share
8,029g
133 CS · 6.1/m
Hide On alpha#EUNE
Master Yi · Jungle
5 / 3 / 3
33.3% KP
4,861
6.6% share
9,602g
142 CS · 6.5/m
Iqushi#2201
LeBlanc · Mid
7 / 1 / 5
50% KP
23,115
31.4% share
10,949g
213 CS · 9.8/m
antek4#EUNE
Ezreal · ADC
7 / 0 / 6
54.2% KP
23,344
31.7% share
13,035g
209 CS · 9.6/m
hearts2hearts#yuha2
Seraphine · Support
1 / 3 / 11
50% KP
8,203
11.1% share
7,441g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
