Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 41 days ago
14 / 1 / 2
K / D / A
43.2%
Kill participation
1,006.1
Damage / min
14,304g
551.2 gold / min
24
7 placed · 3 cleared
205
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWojciech#0000
Olaf · Top
2 / 8 / 1
16.7% KP
17,260
19.1% share
8,587g
164 CS · 6.3/m
L9 Myκys#EUNE
Talon · Jungle
6 / 6 / 2
44.4% KP
19,874
22% share
12,521g
211 CS · 8.1/m
Rock#surf
Orianna · Mid
1 / 4 / 4
27.8% KP
21,538
23.8% share
10,525g
225 CS · 8.7/m
ALMIGHTY SOSA#300
Mel · ADC
7 / 8 / 0
38.9% KP
19,552
21.6% share
10,777g
185 CS · 7.1/m
Dupson#JUSIA
Pyke · Support
2 / 11 / 7
50% KP
12,159
13.5% share
8,840g
16 CS · 0.6/m
Red side
Victoryone last time#zxdly
Akali · Top
7 / 3 / 5
32.4% KP
25,912
27.3% share
11,512g
201 CS · 7.7/m
TryhardEkko#Ekko
Ekko · Jungle
11 / 4 / 8
51.4% KP
18,824
19.8% share
13,887g
191 CS · 7.4/m
Iqushi#2201
Qiyana · Mid
14 / 1 / 2
43.2% KP
26,107
27.5% share
14,304g
205 CS · 7.9/m
Cold as Ice#2222
Zoe · ADC
3 / 6 / 8
29.7% KP
20,253
21.3% share
12,500g
184 CS · 7.1/m
Carve a path#EUNE
Taric · Support
2 / 4 / 18
54.1% KP
3,852
4.1% share
8,877g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
