Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Summoner's Rift · 37 days ago
27 / 4 / 5
K / D / A
60.4%
Kill participation
2,617.9
Damage / min
20,425g
715 gold / min
20
11 placed · 1 cleared
292
10.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Darius · Top
3 / 6 / 5
15.1% KP
22,917
13% share
11,374g
181 CS · 6.3/m
Fiend#xoe
Nidalee · Jungle
11 / 5 / 12
43.4% KP
36,077
20.5% share
13,550g
192 CS · 6.7/m
Iqushi#0511
Yone · Mid
27 / 4 / 5
60.4% KP
74,786
42.5% share
20,425g
292 CS · 10.2/m
ULTIMATEHUNTER#MEOW
Twisted Fate · ADC
10 / 6 / 7
32.1% KP
26,554
15.1% share
15,153g
168 CS · 5.9/m
Revillo#FRYTA
Blitzcrank · Support
2 / 9 / 23
47.2% KP
15,723
8.9% share
9,751g
13 CS · 0.5/m
Red side
Defeatlil Tihy#EUNE
Dr. Mundo · Top
6 / 6 / 11
56.7% KP
45,942
29.3% share
11,683g
181 CS · 6.3/m
glupi gela#EUNE
Nocturne · Jungle
8 / 15 / 12
66.7% KP
23,673
15.1% share
12,962g
103 CS · 3.6/m
CelahirA#EUNE
Mel · Mid
8 / 11 / 6
46.7% KP
23,466
15% share
10,571g
151 CS · 5.3/m
BareHunterGod#EUNE
Caitlyn · ADC
6 / 10 / 11
56.7% KP
28,629
18.2% share
13,183g
188 CS · 6.6/m
zmajcek#MTSEG
Zyra · Support
2 / 11 / 9
36.7% KP
35,229
22.4% share
8,956g
60 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
