Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Flex · 37 days ago
12 / 10 / 15
K / D / A
52.9%
Kill participation
1,125.9
Damage / min
19,255g
515.3 gold / min
33
12 placed · 4 cleared
298
8 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEddie Van Halen#balls
K'Sante · Top
2 / 6 / 8
38.5% KP
25,728
17.3% share
13,291g
280 CS · 7.5/m
train to failure#EUNE
Zaahen · Jungle
5 / 9 / 9
53.8% KP
29,517
19.9% share
15,755g
245 CS · 6.6/m
CelavKOryzeIRL#2411
Aurora · Mid
8 / 13 / 10
69.2% KP
45,773
30.8% share
14,900g
242 CS · 6.5/m
Green Buff#green
Syndra · ADC
9 / 11 / 6
57.7% KP
38,038
25.6% share
18,191g
266 CS · 7.1/m
Betrayed#고장난
Rell · Support
2 / 13 / 15
65.4% KP
9,390
6.3% share
10,178g
24 CS · 0.6/m
Red side
VictoryFheder#EUNE
Ambessa · Top
6 / 4 / 4
19.6% KP
22,354
13% share
15,152g
296 CS · 7.9/m
ShoeSize36#666
Naafiri · Jungle
17 / 2 / 21
74.5% KP
49,776
29% share
20,053g
255 CS · 6.8/m
Iqushi#0511
Yasuo · Mid
12 / 10 / 15
52.9% KP
42,070
24.5% share
19,255g
298 CS · 8/m
kap#wisp
Vel'Koz · ADC
9 / 6 / 17
51% KP
37,301
21.7% share
15,706g
219 CS · 5.9/m
wisp#kap
Blitzcrank · Support
7 / 4 / 28
68.6% KP
20,021
11.7% share
12,605g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
