Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 36 days ago
12 / 3 / 6
K / D / A
60%
Kill participation
1,204.2
Damage / min
12,816g
507.2 gold / min
18
8 placed · 1 cleared
203
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReXxecution#BRUT
Zaahen · Top
2 / 8 / 5
35% KP
19,091
23.6% share
10,018g
185 CS · 7.3/m
timsev#Love
Lee Sin · Jungle
0 / 4 / 11
55% KP
9,268
11.5% share
9,484g
183 CS · 7.2/m
blade phantom#kzn
Locke · Mid
14 / 5 / 1
75% KP
29,504
36.5% share
15,608g
186 CS · 7.4/m
Avion Eune Arc#2006
Yone · ADC
3 / 8 / 2
25% KP
15,389
19.1% share
9,860g
220 CS · 8.7/m
불 속으로 몸을 던져라#인종차별
Braum · Support
1 / 5 / 13
70% KP
7,502
9.3% share
7,199g
23 CS · 0.9/m
Red side
VictoryRiperios#EUNE
Sion · Top
1 / 2 / 9
33.3% KP
13,129
13.9% share
9,970g
211 CS · 8.4/m
Nivaldo#c1r1
Viego · Jungle
8 / 3 / 11
63.3% KP
18,642
19.8% share
12,401g
189 CS · 7.5/m
Iqushi#0511
Akali · Mid
12 / 3 / 6
60% KP
30,426
32.3% share
12,816g
203 CS · 8/m
I spit#uwuu
Nilah · ADC
7 / 6 / 10
56.7% KP
20,865
22.2% share
13,261g
196 CS · 7.8/m
OdaK#2137
Thresh · Support
2 / 6 / 16
60% KP
11,099
11.8% share
7,923g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
