Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 35 days ago
2 / 8 / 9
K / D / A
57.9%
Kill participation
394.2
Damage / min
10,994g
345.2 gold / min
40
7 placed · 6 cleared
185
5.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryluke#ummmm
Urgot · Top
6 / 7 / 7
36.1% KP
14,228
12.4% share
11,682g
173 CS · 5.4/m
jumpscare julcia#6767
Qiyana · Jungle
6 / 2 / 10
44.4% KP
20,556
17.8% share
15,987g
245 CS · 7.7/m
Christian Bob#EUNE
Ryze · Mid
10 / 3 / 11
58.3% KP
38,233
33.2% share
13,652g
228 CS · 7.2/m
Nugi Nugens#Nugi
Lucian · ADC
14 / 3 / 10
66.7% KP
34,521
30% share
19,372g
298 CS · 9.4/m
PRSmixa#VLS
Braum · Support
0 / 4 / 26
72.2% KP
7,640
6.6% share
9,445g
21 CS · 0.7/m
Red side
DefeatWINTER ARC#2876
Yasuo · Top
8 / 5 / 2
52.6% KP
14,875
13.8% share
12,370g
235 CS · 7.4/m
Iqushi#0511
Jarvan IV · Jungle
2 / 8 / 9
57.9% KP
12,556
11.7% share
10,994g
185 CS · 5.8/m
Seseseba#EUNE
Aurelion Sol · Mid
7 / 5 / 5
63.2% KP
35,256
32.8% share
12,659g
219 CS · 6.9/m
Kornelucha#1110
Seraphine · ADC
1 / 7 / 10
57.9% KP
25,575
23.8% share
10,074g
194 CS · 6.1/m
GOATTOUZ#GOAT
Senna · Support
1 / 11 / 9
52.6% KP
19,213
17.9% share
8,770g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
