Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 35 days ago
25 / 1 / 1
K / D / A
59.1%
Kill participation
1,700.4
Damage / min
17,532g
783.8 gold / min
18
7 placed · 1 cleared
236
10.6 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlondes Enjoyer#igi
Sylas · Top
9 / 3 / 1
22.7% KP
25,698
26.9% share
10,724g
170 CS · 7.6/m
AtropaBelladonna#2637
Quinn · Jungle
5 / 4 / 11
36.4% KP
14,696
15.4% share
12,297g
202 CS · 9/m
Iqushi#0511
Katarina · Mid
25 / 1 / 1
59.1% KP
38,033
39.8% share
17,532g
236 CS · 10.6/m
Kobila#EUNE
Caitlyn · ADC
4 / 4 / 6
22.7% KP
12,139
12.7% share
10,405g
180 CS · 8/m
Slave Knight#Dark
Morgana · Support
1 / 4 / 10
25% KP
5,023
5.3% share
7,504g
28 CS · 1.3/m
Red side
Defeatzygena5#EUNE
Irelia · Top
4 / 10 / 1
31.3% KP
19,983
30.9% share
10,552g
203 CS · 9.1/m
RAAAAWWR#BOB
Kha'Zix · Jungle
2 / 9 / 3
31.3% KP
10,551
16.3% share
7,239g
119 CS · 5.3/m
Vigilante#VLAD
Locke · Mid
2 / 9 / 4
37.5% KP
10,074
15.6% share
8,003g
135 CS · 6/m
1000ー7#でェア
Yunara · ADC
7 / 10 / 2
56.3% KP
18,375
28.4% share
9,856g
182 CS · 8.1/m
Lord Of UwU#sigma
Lulu · Support
1 / 6 / 9
62.5% KP
5,787
8.9% share
6,435g
46 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
