Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 33 days ago
26 / 6 / 3
K / D / A
78.4%
Kill participation
1,810.6
Damage / min
20,329g
699.4 gold / min
17
10 placed · 2 cleared
230
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKind Sora #EUNE
Ornn · Top
2 / 5 / 8
38.5% KP
14,395
15.9% share
10,067g
184 CS · 6.3/m
Assalam alaikum#TSIK
Jarvan IV · Jungle
6 / 8 / 11
65.4% KP
24,708
27.2% share
13,339g
186 CS · 6.4/m
Another Day#000
Yone · Mid
13 / 9 / 7
76.9% KP
29,636
32.7% share
15,643g
228 CS · 7.8/m
qrucyfix#feet
Aurelion Sol · ADC
4 / 8 / 6
38.5% KP
18,569
20.5% share
10,981g
222 CS · 7.6/m
Leon#6387
Alistar · Support
1 / 8 / 12
50% KP
3,403
3.8% share
7,538g
18 CS · 0.6/m
Red side
VictoryRunatyr#EUNE
Shen · Top
4 / 4 / 12
43.2% KP
21,976
18.4% share
11,656g
224 CS · 7.7/m
soulless#1014
Ivern · Jungle
0 / 5 / 20
54.1% KP
10,795
9% share
10,605g
140 CS · 4.8/m
Iqushi#0511
Katarina · Mid
26 / 6 / 3
78.4% KP
52,627
44.1% share
20,329g
230 CS · 7.9/m
Stifi#Bomba
Sivir · ADC
6 / 6 / 15
56.8% KP
26,558
22.2% share
15,506g
225 CS · 7.7/m
Slave Knight#Dark
Rakan · Support
1 / 5 / 19
54.1% KP
7,445
6.2% share
8,675g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
