Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 31 days ago
22 / 6 / 9
K / D / A
57.4%
Kill participation
1,545
Damage / min
18,796g
572.5 gold / min
26
6 placed · 2 cleared
243
7.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIqushi#0511
Qiyana · Top
22 / 6 / 9
57.4% KP
50,729
31.4% share
18,796g
243 CS · 7.4/m
KRILAOnSteroids#7777
Rengar · Jungle
17 / 6 / 7
44.4% KP
38,577
23.9% share
18,546g
289 CS · 8.8/m
sajmonooo#T11
Rumble · Mid
12 / 5 / 12
44.4% KP
41,522
25.7% share
14,440g
176 CS · 5.4/m
TotPopandau#EUNE
Syndra · ADC
2 / 8 / 18
37% KP
22,977
14.2% share
13,244g
227 CS · 6.9/m
Lupetto#FEET
Alistar · Support
1 / 7 / 30
57.4% KP
7,624
4.7% share
10,352g
17 CS · 0.5/m
Red side
DefeatDirndl#EUNE
Anivia · Top
10 / 10 / 7
53.1% KP
29,587
25.5% share
15,004g
210 CS · 6.4/m
m0nster#0001
Viego · Jungle
12 / 9 / 9
65.6% KP
21,048
18.2% share
17,632g
184 CS · 5.6/m
LOYALTY PROGRAM#GLASC
Lissandra · Mid
2 / 11 / 11
40.6% KP
28,310
24.4% share
12,125g
259 CS · 7.9/m
mute all random#EUNE
Kalista · ADC
6 / 11 / 9
46.9% KP
23,828
20.6% share
18,008g
277 CS · 8.4/m
Halakazam#LOST
Nautilus · Support
2 / 14 / 16
56.3% KP
13,163
11.4% share
9,660g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
