Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Summoner's Rift · 29 days ago
2 / 8 / 4
K / D / A
50%
Kill participation
515.3
Damage / min
12,486g
344.9 gold / min
41
8 placed · 9 cleared
257
7.1 CS / min
Objective control
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Aatrox · Top
1 / 6 / 1
16.7% KP
9,959
13.7% share
11,035g
238 CS · 6.6/m
ShoeSize36#666
Naafiri · Jungle
4 / 8 / 4
66.7% KP
11,969
16.5% share
13,681g
191 CS · 5.3/m
Iqushi#0511
Ahri · Mid
2 / 8 / 4
50% KP
18,655
25.6% share
12,486g
257 CS · 7.1/m
mute all random#EUNE
Yunara · ADC
5 / 6 / 3
66.7% KP
27,359
37.6% share
20,295g
378 CS · 10.4/m
Mefuu#SIVIR
Lulu · Support
0 / 4 / 8
66.7% KP
4,789
6.6% share
9,582g
28 CS · 0.8/m
Red side
VictoryVarkesh#Doran
Urgot · Top
1 / 2 / 6
21.9% KP
7,576
6.4% share
11,365g
204 CS · 5.6/m
Fiend#xoe
Hecarim · Jungle
5 / 3 / 7
37.5% KP
11,487
9.7% share
15,984g
322 CS · 8.9/m
MADMADMADMAD#EZEZ
LeBlanc · Mid
7 / 4 / 11
56.3% KP
40,665
34.5% share
14,665g
255 CS · 7/m
Kocham Gotki#Love
Twitch · ADC
19 / 2 / 4
71.9% KP
48,262
40.9% share
21,684g
326 CS · 9/m
s diana#EUNE
Yuumi · Support
0 / 1 / 24
75% KP
10,039
8.5% share
10,459g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
