Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Summoner's Rift · 29 days ago
11 / 5 / 9
K / D / A
71.4%
Kill participation
1,136.5
Damage / min
18,033g
550.1 gold / min
24
11 placed · 2 cleared
320
9.8 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnothing more#7717
K'Sante · Top
10 / 6 / 8
66.7% KP
34,325
27.7% share
12,963g
210 CS · 6.4/m
Nikonem#WRTH
Wukong · Jungle
10 / 6 / 7
63% KP
26,586
21.4% share
15,766g
238 CS · 7.3/m
Spale#sise
Viktor · Mid
5 / 7 / 9
51.9% KP
40,052
32.3% share
13,275g
286 CS · 8.7/m
Vitez Stefa#Jaki
Syndra · ADC
2 / 5 / 6
29.6% KP
17,282
13.9% share
13,108g
269 CS · 8.2/m
Zombie#0001
Alistar · Support
0 / 4 / 17
63% KP
5,723
4.6% share
7,983g
28 CS · 0.9/m
Red side
VictoryFheder#EUNE
Mordekaiser · Top
0 / 11 / 7
25% KP
17,871
14.1% share
10,139g
197 CS · 6/m
ShoeSize36#666
Naafiri · Jungle
5 / 4 / 14
67.9% KP
22,327
17.7% share
14,548g
224 CS · 6.8/m
Iqushi#0511
Kassadin · Mid
11 / 5 / 9
71.4% KP
37,259
29.5% share
18,033g
320 CS · 9.8/m
mute all random#EUNE
Tristana · ADC
11 / 3 / 8
67.9% KP
42,905
33.9% share
20,306g
315 CS · 9.6/m
Mefuu#SIVIR
Braum · Support
1 / 4 / 18
67.9% KP
6,057
4.8% share
9,561g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
