Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Flex · 27 days ago
9 / 6 / 10
K / D / A
46.3%
Kill participation
779.7
Damage / min
16,619g
439.9 gold / min
40
12 placed · 4 cleared
265
7 CS / min
Objective control
2
Dragons
3
Baron
12
Towers
5
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Sion · Top
3 / 7 / 7
24.4% KP
19,775
12.7% share
12,446g
229 CS · 6.1/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
8 / 11 / 17
61% KP
24,876
16% share
14,144g
141 CS · 3.7/m
Iqushi#0511
Kassadin · Mid
9 / 6 / 10
46.3% KP
29,459
18.9% share
16,619g
265 CS · 7/m
mute all random#EUNE
Yunara · ADC
15 / 3 / 13
68.3% KP
65,584
42.1% share
27,355g
404 CS · 10.7/m
Wrong One#Ward
Poppy · Support
6 / 14 / 16
53.7% KP
16,008
10.3% share
12,008g
24 CS · 0.6/m
Red side
DefeatCephei#EUNE
Renekton · Top
5 / 10 / 10
36.6% KP
22,092
10.2% share
13,136g
269 CS · 7.1/m
欧皇萌新法#001
Taliyah · Jungle
7 / 7 / 23
73.2% KP
68,211
31.4% share
17,081g
298 CS · 7.9/m
egw1999#EUNE
Qiyana · Mid
13 / 10 / 9
53.7% KP
42,457
19.6% share
16,921g
222 CS · 5.9/m
tolis#EUNΕ
Sivir · ADC
15 / 6 / 15
73.2% KP
74,962
34.5% share
23,432g
375 CS · 9.9/m
FLIRT WITH MΟURI#1502
Alistar · Support
1 / 8 / 24
61% KP
9,367
4.3% share
10,139g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
