Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 26 days ago
14 / 3 / 7
K / D / A
58.3%
Kill participation
1,140.4
Damage / min
14,711g
583 gold / min
15
5 placed · 1 cleared
229
9.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDarqside#EUNE
Darius · Top
0 / 4 / 3
10.7% KP
4,962
6.9% share
8,310g
202 CS · 8/m
spaced out#God
Qiyana · Jungle
6 / 8 / 10
57.1% KP
19,917
27.7% share
11,860g
172 CS · 6.8/m
ALMIGHTY SOSA#300
Locke · Mid
17 / 8 / 3
71.4% KP
24,474
34% share
12,482g
136 CS · 5.4/m
LowEloMachine#EUNE
Riven · ADC
3 / 7 / 8
39.3% KP
8,681
12.1% share
10,472g
156 CS · 6.2/m
Ady#zzz
Brand · Support
2 / 9 / 11
46.4% KP
13,902
19.3% share
7,894g
58 CS · 2.3/m
Red side
VictoryCJ Entus Shadow#EUNE
Zed · Top
3 / 3 / 10
36.1% KP
21,731
21.6% share
10,992g
167 CS · 6.6/m
O R Δ N#malpa
Lee Sin · Jungle
8 / 8 / 13
58.3% KP
15,936
15.8% share
12,554g
163 CS · 6.5/m
Iqushi#0511
Ahri · Mid
14 / 3 / 7
58.3% KP
28,777
28.6% share
14,711g
229 CS · 9.1/m
bobsn#EUNE
Varus · ADC
4 / 8 / 11
41.7% KP
15,378
15.3% share
12,388g
180 CS · 7.1/m
Askarek#EUNE
Pantheon · Support
7 / 6 / 18
69.4% KP
18,913
18.8% share
11,074g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
