Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 24 days ago
11 / 7 / 9
K / D / A
45.5%
Kill participation
1,298.3
Damage / min
15,122g
467.2 gold / min
30
8 placed · 5 cleared
267
8.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHere to Dunk#EUNE
Darius · Top
6 / 5 / 7
50% KP
27,018
19.4% share
14,483g
268 CS · 8.3/m
DAJCIE MI ŻAPSYY#ŁAAAA
Talon · Jungle
2 / 11 / 7
34.6% KP
20,755
14.9% share
12,343g
229 CS · 7.1/m
choco#eunak
Irelia · Mid
6 / 12 / 2
30.8% KP
35,586
25.6% share
15,023g
289 CS · 8.9/m
Tahm Goodman#Saul
Tahm Kench · ADC
7 / 7 / 5
46.2% KP
30,123
21.7% share
13,868g
181 CS · 5.6/m
7up CiGaNiN#zaio
Elise · Support
5 / 9 / 9
53.8% KP
25,442
18.3% share
11,849g
62 CS · 1.9/m
Red side
VictoryJordanBelfort281#trash
Sion · Top
13 / 7 / 5
40.9% KP
44,601
25.4% share
17,731g
250 CS · 7.7/m
PareXapiXunwMesa#antis
Zed · Jungle
12 / 4 / 6
40.9% KP
29,975
17% share
18,098g
264 CS · 8.2/m
Iqushi#0511
Ahri · Mid
11 / 7 / 9
45.5% KP
42,022
23.9% share
15,122g
267 CS · 8.2/m
Tungion#tripT
Karthus · ADC
8 / 6 / 11
43.2% KP
40,772
23.2% share
15,149g
230 CS · 7.1/m
ThroatTitan#DEEP
Sona · Support
0 / 3 / 24
54.5% KP
18,444
10.5% share
10,158g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
