Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Flex · 23 days ago
25 / 5 / 10
K / D / A
72.9%
Kill participation
2,008.5
Damage / min
20,098g
734 gold / min
30
2 placed · 6 cleared
270
9.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCultural Diff#Jesus
Shen · Top
2 / 7 / 16
62.1% KP
18,146
17.7% share
9,038g
155 CS · 5.7/m
zygena5#EUNE
Ekko · Jungle
15 / 12 / 8
79.3% KP
31,662
30.9% share
14,580g
165 CS · 6/m
1솔로 캐리 프로1#1111
Qiyana · Mid
8 / 11 / 6
48.3% KP
24,671
24.1% share
13,399g
173 CS · 6.3/m
JJ Zombie#EUNE
Smolder · ADC
4 / 7 / 6
34.5% KP
16,993
16.6% share
13,182g
235 CS · 8.6/m
Crusader#cr0ss
Rell · Support
0 / 11 / 18
62.1% KP
11,054
10.8% share
7,423g
25 CS · 0.9/m
Red side
VictoryFheder#EUNE
Mordekaiser · Top
2 / 9 / 13
31.3% KP
18,422
13.1% share
8,971g
142 CS · 5.2/m
Iqushi#0511
Talon · Jungle
25 / 5 / 10
72.9% KP
55,000
39.3% share
20,098g
270 CS · 9.9/m
absolute degen#efrqw
Malphite · Mid
7 / 4 / 16
47.9% KP
21,195
15.1% share
11,815g
192 CS · 7/m
wisp#kap
Sylas · ADC
10 / 7 / 10
41.7% KP
28,918
20.6% share
14,189g
172 CS · 6.3/m
kap#wisp
Seraphine · Support
4 / 4 / 26
62.5% KP
16,557
11.8% share
10,365g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
