Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 19 days ago
12 / 3 / 13
K / D / A
52.1%
Kill participation
1,191.6
Damage / min
14,872g
589 gold / min
29
5 placed · 5 cleared
231
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCellar of Ghosts#6941
Ambessa · Top
10 / 12 / 4
77.8% KP
26,989
29.4% share
12,035g
137 CS · 5.4/m
GZeus#777
Talon · Jungle
1 / 9 / 6
38.9% KP
15,705
17.1% share
9,885g
202 CS · 8/m
adulda#EUNE
Cassiopeia · Mid
2 / 7 / 2
22.2% KP
18,054
19.7% share
9,479g
219 CS · 8.7/m
Emba#DARIA
Aurelion Sol · ADC
3 / 7 / 2
27.8% KP
20,328
22.2% share
10,113g
211 CS · 8.4/m
SHEFA NA MIDLANE#7777
Seraphine · Support
2 / 13 / 6
44.4% KP
10,672
11.6% share
6,876g
32 CS · 1.3/m
Red side
VictoryRaiich#1V9
Vladimir · Top
15 / 4 / 6
43.8% KP
32,280
28.4% share
13,172g
196 CS · 7.8/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
14 / 7 / 18
66.7% KP
25,308
22.3% share
13,788g
153 CS · 6.1/m
Iqushi#0511
Ahri · Mid
12 / 3 / 13
52.1% KP
30,088
26.5% share
14,872g
231 CS · 9.1/m
Kibishi#EUNE
Alistar · ADC
3 / 1 / 15
37.5% KP
10,566
9.3% share
9,756g
111 CS · 4.4/m
Queen Of the Sea#EUNE
Nami · Support
4 / 3 / 28
66.7% KP
15,332
13.5% share
9,418g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
