Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 13 days ago
4 / 4 / 8
K / D / A
30%
Kill participation
860.2
Damage / min
15,604g
527.5 gold / min
25
12 placed · 1 cleared
313
10.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1 year chat ban#sad
Viktor · Top
4 / 5 / 2
30% KP
29,163
27.7% share
11,305g
232 CS · 7.8/m
ShadowLovi#EUNE
Cho'Gath · Jungle
6 / 8 / 1
35% KP
14,818
14.1% share
11,161g
179 CS · 6.1/m
hopecore#123
Kassadin · Mid
5 / 6 / 6
55% KP
30,905
29.4% share
13,490g
201 CS · 6.8/m
Ni Hao Wo Lula#333
Yunara · ADC
5 / 10 / 4
45% KP
22,484
21.4% share
13,894g
233 CS · 7.9/m
GPT6 ASTRA PRO#human
Rakan · Support
0 / 11 / 13
65% KP
7,875
7.5% share
7,928g
19 CS · 0.6/m
Red side
VictoryIqushi#0511
Irelia · Top
4 / 4 / 8
30% KP
25,448
17.5% share
15,604g
313 CS · 10.6/m
CovrigLuca#top
Naafiri · Jungle
5 / 4 / 24
72.5% KP
30,615
21.1% share
13,666g
183 CS · 6.2/m
Repeat Value#NUN
Sylas · Mid
10 / 3 / 9
47.5% KP
25,369
17.4% share
12,057g
161 CS · 5.4/m
Die Welt Brennt#333
Tristana · ADC
13 / 4 / 11
60% KP
34,068
23.4% share
18,054g
226 CS · 7.6/m
Fading Echo#BURN
Syndra · Support
8 / 5 / 12
50% KP
29,932
20.6% share
12,948g
60 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
