Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 12 days ago
12 / 7 / 7
K / D / A
45.2%
Kill participation
1,063.1
Damage / min
13,918g
452.1 gold / min
25
7 placed · 3 cleared
205
6.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSoimuMIC#EUNE
Ambessa · Top
3 / 4 / 6
30% KP
28,558
21.7% share
12,978g
265 CS · 8.6/m
I will adapt#2005
Naafiri · Jungle
10 / 9 / 7
56.7% KP
32,888
25% share
14,725g
235 CS · 7.6/m
Iodaiul#EUNE
Yasuo · Mid
9 / 11 / 2
36.7% KP
25,049
19.1% share
13,136g
217 CS · 7/m
Adina#4039
Lux · ADC
2 / 7 / 8
33.3% KP
16,973
12.9% share
10,894g
193 CS · 6.3/m
REGE SAU RECE#yaku
Ashe · Support
6 / 11 / 9
50% KP
28,020
21.3% share
10,354g
45 CS · 1.5/m
Red side
VictoryFheder#EUNE
Renekton · Top
6 / 8 / 5
26.2% KP
24,542
20.7% share
12,235g
205 CS · 6.7/m
thebill#uwu
Zyra · Jungle
12 / 5 / 14
61.9% KP
25,339
21.3% share
15,423g
179 CS · 5.8/m
Iqushi#0511
Qiyana · Mid
12 / 7 / 7
45.2% KP
32,725
27.6% share
13,918g
205 CS · 6.7/m
Satanael#66669
Jinx · ADC
8 / 6 / 10
42.9% KP
21,188
17.8% share
15,940g
248 CS · 8.1/m
Hansei#EUNE
Tahm Kench · Support
4 / 4 / 15
45.2% KP
14,960
12.6% share
9,965g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
