Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Flex · 11 days ago
10 / 4 / 8
K / D / A
42.9%
Kill participation
974.6
Damage / min
18,272g
652.2 gold / min
27
9 placed · 8 cleared
320
11.4 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnicornik#EUNE
Ornn · Top
1 / 5 / 8
34.6% KP
13,858
13.9% share
9,584g
202 CS · 7.2/m
mck#2115
Ekko · Jungle
3 / 11 / 7
38.5% KP
9,820
9.8% share
10,141g
164 CS · 5.9/m
Avares#GOAT
Mel · Mid
12 / 10 / 1
50% KP
28,222
28.2% share
13,649g
229 CS · 8.2/m
M V T I#1999
Yunara · ADC
10 / 6 / 9
73.1% KP
43,085
43.1% share
16,923g
243 CS · 8.7/m
ώonder b0y#EUNE
Braum · Support
0 / 10 / 18
69.2% KP
5,056
5.1% share
7,835g
30 CS · 1.1/m
Red side
VictoryVarkesh#Doran
K'Sante · Top
5 / 6 / 7
28.6% KP
19,138
14.4% share
11,408g
194 CS · 6.9/m
MADMADMADMAD#EZEZ
Cho'Gath · Jungle
14 / 2 / 11
59.5% KP
32,209
24.2% share
14,781g
230 CS · 8.2/m
Iqushi#0511
Irelia · Mid
10 / 4 / 8
42.9% KP
27,304
20.5% share
18,272g
320 CS · 11.4/m
mute all random#EUNE
Kog'Maw · ADC
13 / 10 / 12
59.5% KP
46,858
35.2% share
16,357g
220 CS · 7.9/m
s diana#EUNE
Lulu · Support
0 / 5 / 23
54.8% KP
7,561
5.7% share
8,564g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
