Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 11 days ago
6 / 6 / 1
K / D / A
41.2%
Kill participation
753.5
Damage / min
10,863g
472 gold / min
23
9 placed · 2 cleared
180
7.8 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryspaced out#God
Tryndamere · Top
12 / 3 / 8
58.8% KP
29,805
37.4% share
14,963g
251 CS · 10.9/m
dakata bez 1#daka1
Zyra · Jungle
6 / 4 / 7
38.2% KP
14,090
17.7% share
10,685g
174 CS · 7.6/m
Evil#freak
Syndra · Mid
5 / 3 / 5
29.4% KP
16,585
20.8% share
9,186g
166 CS · 7.2/m
dakata1#EUNE
Xayah · ADC
10 / 3 / 8
52.9% KP
14,595
18.3% share
13,803g
169 CS · 7.3/m
Bachev#EUNE
Blitzcrank · Support
1 / 4 / 13
41.2% KP
4,558
5.7% share
6,860g
32 CS · 1.4/m
Red side
DefeatVarkesh#Doran
Sett · Top
0 / 10 / 0
0% KP
9,202
13.4% share
6,610g
144 CS · 6.3/m
MADMADMADMAD#EZEZ
Shaco · Jungle
4 / 6 / 2
35.3% KP
11,184
16.3% share
8,056g
124 CS · 5.4/m
Iqushi#0511
Qiyana · Mid
6 / 6 / 1
41.2% KP
17,344
25.2% share
10,863g
180 CS · 7.8/m
mute all random#EUNE
Yunara · ADC
5 / 7 / 5
58.8% KP
21,529
31.3% share
12,944g
201 CS · 8.7/m
s diana#EUNE
Yuumi · Support
2 / 5 / 7
52.9% KP
9,493
13.8% share
6,986g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
