Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 6 days ago
13 / 7 / 6
K / D / A
54.3%
Kill participation
1,182.1
Damage / min
16,964g
539.4 gold / min
27
11 placed · 5 cleared
250
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFederals1#3520
Darius · Top
7 / 9 / 2
26.5% KP
25,894
19.5% share
12,244g
212 CS · 6.7/m
Aigreagni#EUNE
Lillia · Jungle
8 / 4 / 10
52.9% KP
22,500
16.9% share
15,064g
203 CS · 6.5/m
YoungVampLife#CH1
Syndra · Mid
13 / 5 / 4
50% KP
44,124
33.2% share
16,184g
223 CS · 7.1/m
Sofos#999
Tristana · ADC
4 / 8 / 9
38.2% KP
27,610
20.8% share
14,867g
253 CS · 8/m
L V N T#1v9
Maokai · Support
2 / 9 / 15
50% KP
12,923
9.7% share
8,590g
17 CS · 0.5/m
Red side
VictoryKotCurll#5PIGS
Locke · Top
8 / 5 / 6
40% KP
21,402
16.7% share
14,790g
213 CS · 6.8/m
ALT GIRL LOVER#1586
Rek'Sai · Jungle
5 / 5 / 15
57.1% KP
21,273
16.6% share
13,994g
223 CS · 7.1/m
Iqushi#0511
Yone · Mid
13 / 7 / 6
54.3% KP
37,178
29.1% share
16,964g
250 CS · 7.9/m
Kebabowy Książę#PITA
Ezreal · ADC
9 / 8 / 9
51.4% KP
41,988
32.8% share
16,147g
262 CS · 8.3/m
Terrashape#ixtal
Soraka · Support
0 / 9 / 24
68.6% KP
6,031
4.7% share
9,199g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
