Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Summoner's Rift · 22 hours ago
6 / 10 / 4
K / D / A
33.3%
Kill participation
733.5
Damage / min
11,501g
398.4 gold / min
24
10 placed · 0 cleared
187
6.5 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryElectricRaccoon#Racc
Darius · Top
7 / 6 / 5
40% KP
14,664
15.4% share
13,356g
243 CS · 8.4/m
szolim#meow
Lillia · Jungle
6 / 0 / 8
46.7% KP
22,925
24.1% share
13,921g
222 CS · 7.7/m
Iqushi#0511
Qiyana · Mid
6 / 10 / 4
33.3% KP
21,173
22.2% share
11,501g
187 CS · 6.5/m
mute all random#EUNE
Xayah · ADC
10 / 5 / 3
43.3% KP
32,353
34% share
16,912g
292 CS · 10.1/m
bruce wayne#l9l9
Soraka · Support
1 / 4 / 14
50% KP
4,178
4.4% share
8,820g
22 CS · 0.8/m
Red side
DefeatArrowDDL#1109
Gangplank · Top
8 / 7 / 5
52% KP
29,624
32.7% share
11,859g
159 CS · 5.5/m
Parsifal#ONE
Graves · Jungle
6 / 4 / 5
44% KP
15,537
17.2% share
13,573g
240 CS · 8.3/m
Repeat Value#NUN
Lee Sin · Mid
6 / 4 / 4
40% KP
20,570
22.7% share
10,396g
166 CS · 5.8/m
s diana#EUNE
Mel · ADC
1 / 4 / 5
24% KP
13,507
14.9% share
9,430g
211 CS · 7.3/m
MADMADMADMAD#EZEZ
Pyke · Support
4 / 11 / 8
48% KP
11,344
12.5% share
8,322g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
