Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 2 hours ago
8 / 4 / 6
K / D / A
38.9%
Kill participation
755.7
Damage / min
12,893g
571.8 gold / min
21
5 placed · 3 cleared
204
9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatad1ss#mizu
Wukong · Top
5 / 11 / 5
55.6% KP
18,809
29.4% share
8,760g
153 CS · 6.8/m
Aatorx player#EUNE
Hecarim · Jungle
2 / 7 / 4
33.3% KP
6,641
10.4% share
7,778g
140 CS · 6.2/m
GrzmotFuriat#EUNE
Orianna · Mid
5 / 9 / 2
38.9% KP
18,505
28.9% share
9,953g
169 CS · 7.5/m
Maroko#111
Aphelios · ADC
4 / 5 / 2
33.3% KP
11,587
18.1% share
9,926g
176 CS · 7.8/m
L V N T#1v9
Galio · Support
2 / 4 / 9
61.1% KP
8,402
13.1% share
7,063g
42 CS · 1.9/m
Red side
VictoryAdelean#Cross
Yone · Top
6 / 5 / 7
36.1% KP
21,486
21.4% share
11,783g
211 CS · 9.4/m
Serendipity#Epi
Aatrox · Jungle
11 / 1 / 3
38.9% KP
18,753
18.7% share
13,413g
218 CS · 9.7/m
Iqushi#0511
Irelia · Mid
8 / 4 / 6
38.9% KP
17,040
17% share
12,893g
204 CS · 9/m
SORRY 4 DA WAIT#101
Karthus · ADC
9 / 6 / 11
55.6% KP
35,588
35.5% share
12,776g
184 CS · 8.2/m
anci#xtc1
Nami · Support
2 / 2 / 18
55.6% KP
7,497
7.5% share
7,908g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
