Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 107 days ago
12 / 7 / 12
K / D / A
54.5%
Kill participation
1,525.3
Damage / min
16,419g
542.2 gold / min
28
12 placed · 3 cleared
276
9.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat你没有心#2005
Rengar · Top
10 / 9 / 8
51.4% KP
34,124
25.7% share
15,451g
237 CS · 7.8/m
서지환#2004
Sylas · Jungle
12 / 6 / 12
68.6% KP
34,414
26% share
16,382g
215 CS · 7.1/m
YeQiuFeng#yaya
Vex · Mid
6 / 12 / 10
45.7% KP
20,873
15.7% share
10,906g
176 CS · 5.8/m
Vancouver#0602
Syndra · ADC
4 / 8 / 11
42.9% KP
22,871
17.3% share
12,261g
228 CS · 7.5/m
Zven#S16
Senna · Support
3 / 9 / 19
62.9% KP
20,250
15.3% share
9,985g
17 CS · 0.6/m
Red side
Victorywho am i#6320
Nasus · Top
10 / 4 / 7
38.6% KP
31,280
21.6% share
14,291g
179 CS · 5.9/m
refrain#jmy
Rek'Sai · Jungle
6 / 5 / 15
47.7% KP
19,512
13.5% share
13,371g
174 CS · 5.7/m
Ivory#1012
Viktor · Mid
12 / 7 / 12
54.5% KP
46,190
31.9% share
16,419g
276 CS · 9.1/m
조관우급 늪 설치#KR1
Cassiopeia · ADC
9 / 8 / 8
38.6% KP
22,035
15.2% share
13,613g
189 CS · 6.2/m
Arneb#Louis
Pantheon · Support
7 / 11 / 14
47.7% KP
25,938
17.9% share
11,461g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
