Match history
Locke champion portrait

Locke

Defeat

Ranked Solo/Duo · 103 days ago

21:27Live Riot data

4 / 6 / 0

K / D / A

40%

Kill participation

785

Damage / min

7,991g

372.5 gold / min

19

10 placed · 2 cleared

179

8.3 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

3

Dragons

0

Baron

3

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Sylas-503 gold / +29 CS

Difference from the opponent Riot assigned to your role.

15. minute · Sylas-211 gold / +26 CS

Difference from the opponent Riot assigned to your role.

20. minute · Sylas-1,328 gold / +13 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -211 gold and +26 CS versus Sylas.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

6 recorded deaths; first at 5:30.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

10 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,9983,9965,9937,9910:005:2110:4316:0521:27
Locke: 7,991

Events and purchases

Kill · Rek'Sai → Trundle
Kill · Zeri → Nautilus
Kill · Rek'Sai → Jhin
Kill · Map → Rek'Sai
Kill · Sylas → Rek'Sai
Kill · Sylas → Locke
Kill · Nautilus → Lulu
Kill · Rek'Sai → Nautilus
Kill · Sylas → Lulu
Objective · Trundle · Infernal Dragon
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Kill · Locke → Sylas
Kill · Trundle → Locke
Kill · Sylas → Zeri
Kill · Locke → Trundle
Kill · Jhin → Zeri
Kill · Rek'Sai → Nautilus
Objective · Trundle · Cloud Dragon
Kill · Trundle → Lulu
Kill · Sylas → Rek'Sai
Kill · Locke → Sylas
Kill · Jhin → Locke
Kill · Ambessa → Diana
Kill · Trundle → Rek'Sai
Objective · Trundle · Rift Herald
Kill · Sylas → Locke
Kill · Rek'Sai → Sylas
Kill · Trundle → Zeri
Building destroyed · Jhin · Outer turret
Building destroyed · Sylas · Outer turret
Kill · Jhin → Rek'Sai
Kill · Locke → Nautilus
Kill · Trundle → Locke
Kill · Ambessa → Zeri
Objective · Trundle · Mountain Dragon
Building destroyed · Sylas · Outer turret
Kill · Sylas → Zeri
Kill · Jhin → Locke
Kill · Sylas → Diana

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
10 / 21 / 1537,798g · 61,177 damage
PlayerKDA · KPDamageGold · CSItems
Diana champion portrait

239476#1111

Diana · Top

0 / 2 / 0

0% KP

10,643

17.4% share

6,530g

185 CS · 8.6/m

Rek'Sai champion portrait

최섭섭#왜그랬섭

Rek'Sai · Jungle

5 / 5 / 3

80% KP

9,902

16.2% share

9,135g

155 CS · 7.2/m

Locke champion portrait

Ivory#1012

Locke · Mid

4 / 6 / 0

40% KP

16,838

27.5% share

7,991g

179 CS · 8.3/m

Zeri champion portrait

Blurry music#insta

Zeri · ADC

1 / 5 / 6

70% KP

17,289

28.3% share

8,758g

192 CS · 9/m

Lulu champion portrait

Desire#Tired

Lulu · Support

0 / 3 / 6

60% KP

6,505

10.6% share

5,384g

26 CS · 1.2/m

Red side

Victory
20 / 10 / 4045,353g · 67,722 damage
PlayerKDA · KPDamageGold · CSItems
Ambessa champion portrait

T1 Carim#0409

Ambessa · Top

2 / 0 / 0

10% KP

11,246

16.6% share

8,531g

209 CS · 9.7/m

Trundle champion portrait

Zephyr#O1O8

Trundle · Jungle

5 / 2 / 10

75% KP

12,554

18.5% share

9,582g

153 CS · 7.1/m

Sylas champion portrait

lingyo#6511

Sylas · Mid

8 / 3 / 6

70% KP

22,749

33.6% share

9,978g

163 CS · 7.6/m

Jhin champion portrait

꼬마딩구리#KR1

Jhin · ADC

4 / 1 / 9

65% KP

13,614

20.1% share

10,745g

212 CS · 9.9/m

Nautilus champion portrait

NinjaKiwi#KoR

Nautilus · Support

1 / 4 / 15

80% KP

7,559

11.2% share

6,517g

28 CS · 1.3/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.