Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 101 days ago
11 / 7 / 10
K / D / A
55.3%
Kill participation
1,284.7
Damage / min
15,949g
497.1 gold / min
53
13 placed · 11 cleared
267
8.3 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyaya#YQFZZ
Qiyana · Top
5 / 10 / 6
30.6% KP
22,208
18.3% share
13,126g
194 CS · 6/m
가루멘탈김첨지#KR1
Briar · Jungle
17 / 12 / 5
61.1% KP
40,373
33.3% share
20,104g
222 CS · 6.9/m
PULSAR#X2V2
Lissandra · Mid
2 / 8 / 12
38.9% KP
15,741
13% share
11,870g
211 CS · 6.6/m
MAGEBLOOD#E500
Vladimir · ADC
10 / 0 / 11
58.3% KP
37,044
30.6% share
18,702g
318 CS · 9.9/m
이상한서포터이건이#KR10
Rakan · Support
2 / 8 / 20
61.1% KP
5,852
4.8% share
10,520g
30 CS · 0.9/m
Red side
Defeat抖音小硕阿卡丽#miohf
Akali · Top
10 / 5 / 4
36.8% KP
19,665
15.3% share
13,390g
234 CS · 7.3/m
vinaka#KR111
Naafiri · Jungle
5 / 6 / 10
39.5% KP
15,972
12.4% share
12,863g
212 CS · 6.6/m
Ivory#1012
Syndra · Mid
11 / 7 / 10
55.3% KP
41,216
32.1% share
15,949g
267 CS · 8.3/m
looooool#KR2
Xayah · ADC
4 / 8 / 9
34.2% KP
26,279
20.5% share
15,676g
302 CS · 9.4/m
dangyadangyadang#kr0
Camille · Support
8 / 10 / 12
52.6% KP
25,306
19.7% share
11,261g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
