Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 84 days ago
18 / 11 / 14
K / D / A
50%
Kill participation
806.7
Damage / min
16,549g
472.4 gold / min
122
44 placed · 13 cleared
84
2.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat피오라#1000
Fiora · Top
9 / 14 / 11
40.8% KP
46,885
24.4% share
16,252g
276 CS · 7.9/m
TaeK#KR04
Graves · Jungle
13 / 13 / 10
46.9% KP
36,980
19.3% share
15,847g
199 CS · 5.7/m
효니핑#핑핑핑
Lissandra · Mid
3 / 12 / 13
32.7% KP
26,661
13.9% share
13,849g
274 CS · 7.8/m
Crow#crow9
Xerath · ADC
22 / 9 / 7
59.2% KP
70,025
36.5% share
26,045g
306 CS · 8.7/m
잘하게 되다1#OuO
Nautilus · Support
2 / 16 / 16
36.7% KP
11,516
6% share
10,089g
31 CS · 0.9/m
Red side
VictorySano#0112
Zaahen · Top
12 / 5 / 12
37.5% KP
36,515
19.9% share
17,688g
226 CS · 6.5/m
1 vs 9#hhh
Karthus · Jungle
12 / 7 / 19
48.4% KP
49,355
26.9% share
19,894g
328 CS · 9.4/m
Qnayia#ztmy
Qiyana · Mid
12 / 11 / 13
39.1% KP
41,563
22.7% share
19,143g
268 CS · 7.6/m
못하면짖지좀마#109
Sylas · ADC
10 / 15 / 15
39.1% KP
27,643
15.1% share
15,832g
192 CS · 5.5/m
Ivory#1012
Vi · Support
18 / 11 / 14
50% KP
28,261
15.4% share
16,549g
84 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
