Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 82 days ago
16 / 7 / 11
K / D / A
57.4%
Kill participation
1,639.1
Damage / min
22,385g
590.9 gold / min
44
7 placed · 10 cleared
378
10 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChang Min #KR1
Cassiopeia · Top
6 / 15 / 9
34.9% KP
34,560
19.2% share
13,833g
236 CS · 6.2/m
Blue#KR33
Nasus · Jungle
2 / 8 / 24
60.5% KP
22,402
12.4% share
16,175g
282 CS · 7.4/m
또바기#S M
Katarina · Mid
19 / 10 / 9
65.1% KP
52,708
29.2% share
20,806g
254 CS · 6.7/m
Dump#3673
Miss Fortune · ADC
13 / 7 / 9
51.2% KP
36,750
20.4% share
23,673g
330 CS · 8.7/m
Oh0Tech#KR1
Senna · Support
3 / 7 / 28
72.1% KP
33,926
18.8% share
14,890g
46 CS · 1.2/m
Red side
Defeatciro#KR0
Rumble · Top
11 / 9 / 12
48.9% KP
42,358
24.8% share
14,690g
228 CS · 6/m
Nostalgia#1941
Jarvan IV · Jungle
4 / 10 / 22
55.3% KP
18,892
11.1% share
14,336g
242 CS · 6.4/m
Ivory#1012
Yone · Mid
16 / 7 / 11
57.4% KP
62,094
36.4% share
22,385g
378 CS · 10/m
抖音陈年卡特#xmm
Galio · ADC
11 / 10 / 15
55.3% KP
34,533
20.2% share
20,139g
252 CS · 6.7/m
T1 에테르#1225
Shen · Support
5 / 7 / 20
53.2% KP
12,809
7.5% share
11,786g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
