Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 65 days ago
10 / 8 / 18
K / D / A
58.3%
Kill participation
1,200.2
Damage / min
13,957g
424.9 gold / min
24
8 placed · 2 cleared
243
7.4 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#asd
Ambessa · Top
15 / 6 / 10
52.1% KP
38,836
25.5% share
18,811g
292 CS · 8.9/m
끝까지 포기하지말자#never
Fizz · Jungle
13 / 7 / 21
70.8% KP
35,800
23.5% share
16,540g
230 CS · 7/m
Ivory#1012
Yone · Mid
10 / 8 / 18
58.3% KP
39,425
25.9% share
13,957g
243 CS · 7.4/m
Yoruka Kirihime#KR4
Yasuo · ADC
9 / 9 / 13
45.8% KP
27,568
18.1% share
14,247g
192 CS · 5.8/m
BerrGod#KR3
Rell · Support
1 / 9 / 36
77.1% KP
10,695
7% share
10,058g
18 CS · 0.5/m
Red side
Defeat빵 디#씰룩씰룩
Galio · Top
6 / 8 / 23
74.4% KP
30,968
18.9% share
13,534g
216 CS · 6.6/m
JustLikeThatKR#KR1
Kayn · Jungle
8 / 12 / 18
66.7% KP
26,421
16.2% share
14,400g
204 CS · 6.2/m
new number #KR1
Viktor · Mid
4 / 8 / 20
61.5% KP
39,042
23.9% share
12,969g
217 CS · 6.6/m
DK Smash#KR7
Corki · ADC
19 / 7 / 12
79.5% KP
46,692
28.5% share
21,188g
296 CS · 9/m
용맹의 방패#KR0
Camille · Support
2 / 13 / 21
59% KP
20,465
12.5% share
9,953g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
