Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 61 days ago
9 / 12 / 17
K / D / A
56.5%
Kill participation
1,128.8
Damage / min
19,261g
433 gold / min
50
17 placed · 2 cleared
286
6.4 CS / min
Objective control
1
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthemmixao#2008
Jayce · Top
14 / 9 / 10
55.8% KP
49,779
21.1% share
20,383g
292 CS · 6.6/m
haerin#하이린
Qiyana · Jungle
5 / 14 / 20
58.1% KP
46,726
19.8% share
21,355g
336 CS · 7.6/m
Karis#KR4
Yone · Mid
15 / 8 / 6
48.8% KP
53,376
22.6% share
21,218g
423 CS · 9.5/m
정 진#이용승
Ziggs · ADC
8 / 7 / 13
48.8% KP
70,073
29.7% share
19,906g
345 CS · 7.8/m
Ubitt#KR1
Maokai · Support
1 / 8 / 21
51.2% KP
15,774
6.7% share
12,806g
58 CS · 1.3/m
Red side
Victory송플랭크#CTID
Gangplank · Top
11 / 13 / 14
54.3% KP
46,801
25.4% share
23,150g
348 CS · 7.8/m
Juhana#IsYou
Lee Sin · Jungle
13 / 6 / 16
63% KP
38,638
21% share
21,432g
285 CS · 6.4/m
Ivory#1012
Nasus · Mid
9 / 12 / 17
56.5% KP
50,213
27.2% share
19,261g
286 CS · 6.4/m
Bmav#0510
Syndra · ADC
12 / 3 / 9
45.7% KP
36,379
19.7% share
25,121g
440 CS · 9.9/m
구리구리멍텅구리#쉔결고리
Shen · Support
1 / 9 / 26
58.7% KP
12,248
6.6% share
13,361g
53 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
